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1358d1e914
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 881e06e5 PR-725: Add Item Unlimited Lifetime APIs CraftBukkit Changes: 74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall 64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn 2d760831 Increase outdated build delay 9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent 59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta Spigot Changes: ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue e19ddabd PR-1011: Add Item Unlimited Lifetime APIs 34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
58 lines
3.2 KiB
Diff
58 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: stonar96 <minecraft.stonar96@gmail.com>
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Date: Sun, 17 Jan 2021 01:11:36 +0100
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Subject: [PATCH] Optimize HashMapPalette
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HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
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internally. A Palette has a preset maximum size = 1 << bits.
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CrudeIncrementalIntIdentityHashBiMap has an initial size but is
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automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
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with the maximum size in the constructor of HashMapPalette, with the aim
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that it doesn't need to be resized anymore. However, there are two things
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that I think Mojang hasn't considered here:
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1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
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size is reached and not the next time, when a further object is added.
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2) HashMapPalette adds objects (unnecessarily) before checking if the
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initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
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This means to actually avoid resize operations in
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CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
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or add 1 and check the size before adding objects. This commit implements
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the second approach. Note that this isn't only an optimization but also
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makes async reads of Palettes fail-safe. An async read while the
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CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
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to corrupted data. This is also something that Anti-Xray is currently
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relying on.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java b/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
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index c5551c31597f5a7fe62ade325e36425e5f2df0b9..ba9b0f419b0785a0b1e3bc57f18bfe5edaa192bd 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
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@@ -19,7 +19,7 @@ public class HashMapPalette<T> implements Palette<T> {
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}
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public HashMapPalette(IdMap<T> idList, int indexBits, PaletteResize<T> listener) {
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- this(idList, indexBits, listener, CrudeIncrementalIntIdentityHashBiMap.create(1 << indexBits));
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+ this(idList, indexBits, listener, CrudeIncrementalIntIdentityHashBiMap.create((1 << indexBits) + 1)); // Paper - Avoid unnecessary resize operation in CrudeIncrementalIntIdentityHashBiMap
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}
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private HashMapPalette(IdMap<T> idMap, int i, PaletteResize<T> paletteResize, CrudeIncrementalIntIdentityHashBiMap<T> crudeIncrementalIntIdentityHashBiMap) {
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@@ -37,10 +37,16 @@ public class HashMapPalette<T> implements Palette<T> {
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public int idFor(T object) {
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int i = this.values.getId(object);
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if (i == -1) {
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- i = this.values.add(object);
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- if (i >= 1 << this.bits) {
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+ // Paper start - Avoid unnecessary resize operation in CrudeIncrementalIntIdentityHashBiMap and optimize
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+ // We use size() instead of the result from add(K)
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+ // This avoids adding another object unnecessarily
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+ // Without this change, + 2 would be required in the constructor
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+ if (this.values.size() >= 1 << this.bits) {
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i = this.resizeHandler.onResize(this.bits + 1, object);
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+ } else {
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+ i = this.values.add(object);
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}
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+ // Paper end
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}
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return i;
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