Paper/Spigot-API-Patches/0086-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch
Spottedleaf 19de9af63c 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 20:02:07 -06:00

58 lines
2.0 KiB
Diff

From 1f100fb84d5576405ccbd83e5b9a9c08210ab689 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:43:30 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
index c8384da6..6c09ea6c 100644
--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
import java.net.InetAddress;
import java.util.UUID;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import org.bukkit.Bukkit;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
@@ -25,7 +28,32 @@ public class AsyncPlayerPreLoginEvent extends Event {
}
public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
+ // Paper start
+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
+ }
+ private PlayerProfile profile;
+
+ /**
+ * Gets the PlayerProfile of the player logging in
+ * @return The Profile
+ */
+ @NotNull
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ /**
+ * Changes the PlayerProfile the player will login as
+ * @param profile The profile to use
+ */
+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
+ this.profile = profile;
+ }
+
+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
super(true);
+ this.profile = profile;
+ // Paper end
this.result = Result.ALLOWED;
this.message = "";
this.name = name;
--
2.25.0.windows.1