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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
28 lines
1.5 KiB
Diff
28 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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The code following this has better support for null worlds to move
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them back to the world spawn.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 32323729f913d27170fca0e69346e8d2943089af..6bc6800f8ec3900b552c5da910db577649f5d9e0 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2000,9 +2000,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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bworld = server.getWorld(worldName);
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}
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
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- }
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+ // Paper start - Move player to spawn point if spawn in unloaded world
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+// if (bworld == null) {
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+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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+// }
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+ // Paper end - Move player to spawn point if spawn in unloaded world
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((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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}
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