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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
30 lines
1.6 KiB
Diff
30 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Thu, 6 Feb 2020 19:20:27 -0600
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Subject: [PATCH] Be more tolerant of invalid attributes
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Prior to this commit, the player would be disconnected if they ever encountered an attribute with a name that did
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not match Bukkit's expected vanilla scheme. It appears that datapacks can set whatever attribute name they want,
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ignoring vanilla's typical scheme.
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In a more perfect world the API would expose some way to interact with these attributes, however Bukkit is not
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particularly flexible in this area. Perhaps this is an area for future expansion at a later time.
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diff --git a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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index 77e584b129ab21959b7c33ac45e5841935e86ac8..007d28b16ce16295c7d398c09557b8c0777657c6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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+++ b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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@@ -47,6 +47,12 @@ public class CraftAttributeMap implements Attributable {
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public static Attribute fromMinecraft(String nms) {
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String[] split = nms.split("\\.", 2);
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+ // Paper start - Datapacks can set their own attributes that may not match our expectations, ignore them
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+ if (split.length != 2) {
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+ return null;
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+ }
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+ // Paper end
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+
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String generic = split[0];
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String descriptor = CaseFormat.LOWER_CAMEL.to(CaseFormat.UPPER_UNDERSCORE, split[1]); // movementSpeed -> MOVEMENT_SPEED
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String fin = generic + "_" + descriptor;
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