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d1a72eac31
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1fc1020a PR-1049: Add MenuType API 8ae2e3be PR-1055: Expand riptiding API cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor 7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim 1ac7f950 PR-1054: Add FireworkMeta#hasPower 4cfb565f SPIGOT-7873: Add powered state for skulls CraftBukkit Changes: bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing 0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync 815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe 45c206f2c PR-1458: Add MenuType API 19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false 4e006d28f PR-1468: Expand riptiding API bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components 8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops 8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing 63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs 7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table 060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies 7ccb86cc0 PR-1465: Add FireworkMeta#hasPower 804ad6491 SPIGOT-7873: Add powered state for skulls f9610cdcb Improve minecart movement Spigot Changes: a759b629 Rebuild patches Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
69 lines
4.3 KiB
Diff
69 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Oct 2017 00:29:07 +0100
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Subject: [PATCH] revert serverside behavior of keepalives
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This patch intends to bump up the time that a client has to reply to the
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server back to 30 seconds as per pre 1.12.2, which allowed clients
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more than enough time to reply potentially allowing them to be less
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tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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We also add a system property to allow people to tweak how long the server
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will wait for a reply. There is a compromise here between lower and higher
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values, lower values will mean that dead connections can be closed sooner,
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whereas higher values will make this less sensitive to issues such as spikes
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from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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index 5e5e669f564c6130d1dea004ae8810939954da98..9b1df397e1d2d8ca04b34012808be2110526f401 100644
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--- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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@@ -74,7 +74,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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protected final MinecraftServer server;
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public final Connection connection; // Paper
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private final boolean transferred;
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- private long keepAliveTime;
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+ private long keepAliveTime = Util.getMillis(); // Paper
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private boolean keepAlivePending;
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private long keepAliveChallenge;
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private long closedListenerTime;
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@@ -82,6 +82,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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private int latency;
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private volatile boolean suspendFlushingOnServerThread = false;
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public final java.util.Map<java.util.UUID, net.kyori.adventure.resource.ResourcePackCallback> packCallbacks = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - adventure resource pack callbacks
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+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public ServerCommonPacketListenerImpl(MinecraftServer minecraftserver, Connection networkmanager, CommonListenerCookie commonlistenercookie, ServerPlayer player) { // CraftBukkit
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this.server = minecraftserver;
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@@ -232,18 +233,22 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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protected void keepConnectionAlive() {
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this.server.getProfiler().push("keepAlive");
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- long i = Util.getMillis();
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+ // Paper start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = Util.getMillis();
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+ long elapsedTime = currentTime - this.keepAliveTime;
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- if (!this.isSingleplayerOwner() && i - this.keepAliveTime >= 25000L) { // CraftBukkit
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- if (this.keepAlivePending) {
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+ if (!this.isSingleplayerOwner() && elapsedTime >= 15000L) { // Paper - use vanilla's 15000L between keep alive packets
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+ if (this.keepAlivePending && !this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // Paper - check keepalive limit, don't fire if already disconnected
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this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE);
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- } else if (this.checkIfClosed(i)) {
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+ } else if (this.checkIfClosed(currentTime)) { // Paper
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this.keepAlivePending = true;
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- this.keepAliveTime = i;
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- this.keepAliveChallenge = i;
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+ this.keepAliveTime = currentTime;
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+ this.keepAliveChallenge = currentTime;
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this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
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}
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}
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+ // Paper end - give clients a longer time to respond to pings as per pre 1.12.2 timings
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this.server.getProfiler().pop();
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}
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