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https://github.com/PaperMC/Paper.git
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355b1cbaf6
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter. Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
117 lines
8.3 KiB
Diff
117 lines
8.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:16 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index c978f3b2d42f512e982f289e76c2422e41b7eec6..bb8e962e63c7a2d931f9bd7f7c002aa35cfa5fd3 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -70,6 +70,12 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return clip(raytrace1, blockposition, null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
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+ // Paper end - Add predicate for blocks when raytracing
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// Paper start - Prevent raytrace from loading chunks
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BlockState iblockdata = this.getBlockStateIfLoaded(blockposition);
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if (iblockdata == null) {
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@@ -79,7 +85,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
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}
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// Paper end - Prevent raytrace from loading chunks
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- if (iblockdata.isAir()) return null; // Paper - Perf: optimise air cases
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+ if (iblockdata.isAir() || (canCollide != null && this instanceof LevelAccessor levelAccessor && !canCollide.test(org.bukkit.craftbukkit.block.CraftBlock.at(levelAccessor, blockposition)))) return null; // Paper - Perf: optimise air cases & check canCollide predicate
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FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: don't need to go to world state again
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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@@ -95,8 +101,14 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit end
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default BlockHitResult clip(ClipContext context) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return clip(context, (java.util.function.Predicate<org.bukkit.block.Block>) null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext context, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
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+ // Paper end - Add predicate for blocks when raytracing
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return (BlockHitResult) BlockGetter.traverseBlocks(context.getFrom(), context.getTo(), context, (raytrace1, blockposition) -> {
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- return this.clip(raytrace1, blockposition); // CraftBukkit - moved into separate method
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+ return this.clip(raytrace1, blockposition, canCollide); // CraftBukkit - moved into separate method // Paper - Add predicate for blocks when raytracing
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}, (raytrace1) -> {
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Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo());
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index cb50fca4867688d2572e8ab5b7fef7243c5b8ba9..7ada46aa24e1bc15207a34c15b056e4e76238757 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1106,9 +1106,15 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize, Predicate<? super Entity> filter) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return rayTraceEntities((io.papermc.paper.math.Position) start, direction, maxDistance, raySize, filter);
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+ }
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+
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+ public RayTraceResult rayTraceEntities(io.papermc.paper.math.Position start, Vector direction, double maxDistance, double raySize, Predicate<? super Entity> filter) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end - Add predicate for blocks when raytracing
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -1158,9 +1164,16 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTraceBlocks(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, Predicate<? super Block> canCollide) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end - Add predicate for blocks when raytracing
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -1173,16 +1186,23 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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}
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Vector dir = direction.clone().normalize().multiply(maxDistance);
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- Vec3 startPos = CraftLocation.toVec3D(start);
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+ Vec3 startPos = io.papermc.paper.util.MCUtil.toVec3(start); // Paper - Add predicate for blocks when raytracing
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Vec3 endPos = startPos.add(dir.getX(), dir.getY(), dir.getZ());
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- HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), CollisionContext.empty()));
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+ HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), CollisionContext.empty()), canCollide); // Paper - Add predicate for blocks when raytracing
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return CraftRayTraceResult.fromNMS(this, nmsHitResult);
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}
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@Override
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public RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<? super Entity> filter) {
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- RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks);
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+ // Paper start - Add predicate for blocks when raytracing
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+ return this.rayTrace(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, raySize, filter, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTrace(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<? super Entity> filter, Predicate<? super Block> canCollide) {
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+ RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, canCollide);
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+ // Paper end - Add predicate for blocks when raytracing
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Vector startVec = null;
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double blockHitDistance = maxDistance;
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