Paper/patches/server/0874-Add-missing-important-BlockStateListPopulator-method.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 12 Jun 2022 13:25:52 -0400
Subject: [PATCH] Add missing important BlockStateListPopulator methods
Without these methods it causes exceptions due to these being used by certain feature generators.
diff --git a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
index 8e6a71c1e8b53faa70b893c76f5bd25f96a5e142..19abf7b6000a875be8c7141cfba81b279b2cae60 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
@@ -129,4 +129,32 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
public DimensionType dimensionType() {
return this.world.dimensionType();
}
+ // Paper start
+ @Override
+ public boolean isFluidAtPosition(BlockPos pos, Predicate<FluidState> state) {
+ return state.test(this.getFluidState(pos));
+ }
+
+ @Override
+ public <T extends BlockEntity> java.util.Optional<T> getBlockEntity(BlockPos pos, net.minecraft.world.level.block.entity.BlockEntityType<T> type) {
+ BlockEntity tileentity = this.getBlockEntity(pos);
+
+ return tileentity != null && tileentity.getType() == type ? (java.util.Optional<T>) java.util.Optional.of(tileentity) : java.util.Optional.empty();
+ }
+
+ @Override
+ public BlockPos getHeightmapPos(net.minecraft.world.level.levelgen.Heightmap.Types heightmap, BlockPos pos) {
+ return world.getHeightmapPos(heightmap, pos);
+ }
+
+ @Override
+ public int getHeight(net.minecraft.world.level.levelgen.Heightmap.Types heightmap, int x, int z) {
+ return world.getHeight(heightmap, x, z);
+ }
+
+ @Override
+ public net.minecraft.world.level.storage.LevelData getLevelData() {
+ return world.getLevelData();
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java b/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
index fbd82b6be6604bf854e01ed5718e4e072f42b265..cd0dc080fbd8c5b1509d67e2b60264393b2b7dbb 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
@@ -269,5 +269,17 @@ public class DummyGeneratorAccess implements WorldGenLevel {
@Override
public <T> void getEntitiesByClass(Class<? extends T> clazz, Entity except, AABB box, List<? super T> into, Predicate<? super T> predicate) {}
+
+ @Override
+ public void scheduleTick(BlockPos pos, Fluid fluid, int delay) {
+ }
+
+ @Override
+ public void scheduleTick(BlockPos pos, Block block, int delay, net.minecraft.world.ticks.TickPriority priority) {
+ }
+
+ @Override
+ public void scheduleTick(BlockPos pos, Fluid fluid, int delay, net.minecraft.world.ticks.TickPriority priority) {
+ }
// Paper end
}