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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 146a7e4b SPIGOT-5345: Add automatic library support CraftBukkit Changes: b1064c69 Remove sisu annotation processor from jar 32e40866 SPIGOT-6189: Persistent data disappears when calling setFacingDirection on an item frame d189f78b # 827: Trigger vanilla dimension advancements in non-main worlds 5bbb4a65 Add plumbing for automatic library support Spigot Changes: 9fb885e8 Rebuild patches
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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index 3f1f8f7fe9452f66b18a08ef480d50ef78ad3351..3fca9c3566b5d9a1fafeb0700942d7658cd5a279 100644
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--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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@@ -340,6 +340,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@Override
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public void loadData(NBTTagCompound nbttagcompound) {
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super.loadData(nbttagcompound);
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+ if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.getMinecraftServer().getForceGamemode()) {
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this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);
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