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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
983305bb
SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
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index ea5f5845a8d202e62da3ae1bfb1e4dbd7f5e185e..ef7e036943bfbd869bd5d71bcb2ecc6c35c18294 100644
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--- a/src/main/java/net/minecraft/server/IProjectile.java
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+++ b/src/main/java/net/minecraft/server/IProjectile.java
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@@ -29,7 +29,18 @@ public abstract class IProjectile extends Entity {
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@Nullable
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public Entity getShooter() {
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- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooter);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ return entity;
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+ // Paper end
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}
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@Override
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