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* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 10 Oct 2018 21:22:44 -0500
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Subject: [PATCH] Check Drowned for Villager Aggression Config
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diff --git a/src/main/java/net/minecraft/server/EntityDrowned.java b/src/main/java/net/minecraft/server/EntityDrowned.java
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index 1f1f77776d840c6fa1156239a1da9bb97a328fb1..e6425bdf1a85e773f5555db1aebe7e159f7cd37c 100644
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--- a/src/main/java/net/minecraft/server/EntityDrowned.java
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+++ b/src/main/java/net/minecraft/server/EntityDrowned.java
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@@ -29,7 +29,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
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this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
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this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[]{EntityDrowned.class})).a(EntityPigZombie.class));
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this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, 10, true, false, this::j));
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- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false));
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+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false)); // Paper
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this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityIronGolem.class, true));
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this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget<>(this, EntityTurtle.class, 10, true, false, EntityTurtle.bv));
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}
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