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* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
20 lines
981 B
Diff
20 lines
981 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Mon, 4 Mar 2019 02:23:28 -0500
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Subject: [PATCH] Set Zombie last tick at start of drowning process
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Fixes GH-1887
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diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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index 18705e1e2a04ec2790b104a290b9edc8e9fb4f1a..9bb54d13a318199bbce3d5b32db3710f822daa40 100644
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--- a/src/main/java/net/minecraft/server/EntityZombie.java
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+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -162,6 +162,7 @@ public class EntityZombie extends EntityMonster {
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++this.bA;
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if (this.bA >= 600) {
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this.startDrownedConversion(300);
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+ this.lastTick = MinecraftServer.currentTick; // Paper - Make sure this is set at start of process - GH-1887
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}
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} else {
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this.bA = -1;
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