Paper/Spigot-Server-Patches/0340-Set-Zombie-last-tick-at-start-of-drowning-process.patch
MiniDigger c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00

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981 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Mon, 4 Mar 2019 02:23:28 -0500
Subject: [PATCH] Set Zombie last tick at start of drowning process
Fixes GH-1887
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 18705e1e2a04ec2790b104a290b9edc8e9fb4f1a..9bb54d13a318199bbce3d5b32db3710f822daa40 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -162,6 +162,7 @@ public class EntityZombie extends EntityMonster {
++this.bA;
if (this.bA >= 600) {
this.startDrownedConversion(300);
+ this.lastTick = MinecraftServer.currentTick; // Paper - Make sure this is set at start of process - GH-1887
}
} else {
this.bA = -1;