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* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
28 lines
1.6 KiB
Diff
28 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 24 Mar 2019 18:09:20 -0400
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Subject: [PATCH] don't go below 0 for pickupDelay, breaks picking up items
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vanilla checks for == 0
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diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
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index aad23b2c6cd674e05e609c4c019205978c6741f2..465550656356394074ebf4cc8d6188455daded88 100644
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--- a/src/main/java/net/minecraft/server/EntityItem.java
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+++ b/src/main/java/net/minecraft/server/EntityItem.java
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@@ -60,6 +60,7 @@ public class EntityItem extends Entity {
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// CraftBukkit start - Use wall time for pickup and despawn timers
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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if (this.pickupDelay != 32767) this.pickupDelay -= elapsedTicks;
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+ this.pickupDelay = Math.max(0, this.pickupDelay); // Paper - don't go below 0
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if (this.age != -32768) this.age += elapsedTicks;
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this.lastTick = MinecraftServer.currentTick;
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// CraftBukkit end
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@@ -147,6 +148,7 @@ public class EntityItem extends Entity {
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// CraftBukkit start - Use wall time for pickup and despawn timers
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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if (this.pickupDelay != 32767) this.pickupDelay -= elapsedTicks;
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+ this.pickupDelay = Math.max(0, this.pickupDelay); // Paper - don't go below 0
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if (this.age != -32768) this.age += elapsedTicks;
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this.lastTick = MinecraftServer.currentTick;
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// CraftBukkit end
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