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ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
43 lines
1.8 KiB
Diff
43 lines
1.8 KiB
Diff
From 1285cf28b6ff0e40cd76bc64122577d31fcbbcc5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 5 Apr 2016 19:42:22 -0400
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Subject: [PATCH] Don't spam reload spawn chunks in nether/end
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 4ea7bc53e6..f5741b2b36 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -2864,6 +2864,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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return this.K;
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}
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+ public boolean isSpawnChunk(int i, int j) { return e(i, j); } // Paper - OBFHELPER
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public boolean e(int i, int j) {
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BlockPosition blockposition = this.getSpawn();
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int k = i * 16 + 8 - blockposition.getX();
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@@ -2880,6 +2881,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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return (LongSet) (forcedchunk != null ? LongSets.unmodifiable(forcedchunk.a()) : LongSets.EMPTY_SET);
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}
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+ public boolean isForcedChunk(int i, int j) { return f(i, j); } // Paper - OBFHELPER
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public boolean f(int i, int j) {
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ForcedChunk forcedchunk = (ForcedChunk) this.a(this.worldProvider.getDimensionManager(), ForcedChunk::new, "chunks");
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diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
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index 517b1e7124..0e654ebf70 100644
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--- a/src/main/java/net/minecraft/server/WorldProvider.java
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+++ b/src/main/java/net/minecraft/server/WorldProvider.java
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@@ -72,7 +72,7 @@ public abstract class WorldProvider {
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}
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public boolean a(int i, int j) {
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- return !this.b.f(i, j);
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+ return !this.b.isSpawnChunk(i, j) && !this.b.isForcedChunk(i, j); // Paper - Use spawn chunks check for all worlds
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}
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protected abstract void m();
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--
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2.18.0
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