Paper/Spigot-Server-Patches/0324-BlockDestroyEvent.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

39 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 Feb 2019 00:20:33 -0500
Subject: [PATCH] BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java
index b0044d97afca1f658c193278eed542a743f20668..a8899f2ff7c71e62cdbd8eefdca0c3a9905cdc98 100644
--- a/src/main/java/net/minecraft/world/level/World.java
+++ b/src/main/java/net/minecraft/world/level/World.java
@@ -552,8 +552,20 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
return false;
} else {
Fluid fluid = this.getFluid(blockposition);
+ // Paper start - while the above setAir method is named same and looks very similar
+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
+ boolean playEffect = true;
+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, blockposition), fluid.getBlockData().createCraftBlockData(), flag);
+ if (!event.callEvent()) {
+ return false;
+ }
+ playEffect = event.playEffect();
+ }
+ // Paper end
- if (!(iblockdata.getBlock() instanceof BlockFireAbstract)) {
+ if (playEffect && !(iblockdata.getBlock() instanceof BlockFireAbstract)) { // Paper
this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
}