Paper/Spigot-Server-Patches/0485-Workaround-for-Client-Lag-Spikes-MC-162253.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

156 lines
7.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MeFisto94 <MeFisto94@users.noreply.github.com>
Date: Tue, 12 May 2020 23:02:43 +0200
Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
index 406331bf57182355c6d7428b0986baad4248cf9d..76a5310ea35dc6fe482ecfdea8866df0598444c8 100644
--- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
@@ -2004,12 +2004,112 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
+ // Paper start
+ private static int getLightMask(final Chunk chunk) {
+ final ChunkSection[] chunkSections = chunk.getSections();
+ int mask = 0;
+
+ for (int i = 0; i < chunkSections.length; ++i) {
+ /*
+
+
+Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section.
+Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d.
+
+ */
+ mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
+ }
+
+ return mask;
+ }
+
+ private static int getCeilingLightMask(final Chunk chunk) {
+ int mask = getLightMask(chunk);
+
+ /*
+ It is similar to get highest bit, it would turn an 001010 into an 001111 so basically the highest bit and all below.
+ We then invert this, so we'd have 110000 and compare that to the "main" chunk.
+ This is because the bug only appears when the current chunks lightmaps are higher than those of the neighbors, thus we can omit sending neighbors which are lower than the current chunks lights.
+
+ so TLDR is that getCeilingLightMask returns a light mask with all bits set below the highest affected section. We could also count the number of leading zeros and invert them, somehow.
+ @TODO: Implement Leafs suggestion
+ either use Integer#numberOfLeadingZeros or document what this bithack is supposed to be doing then
+ */
+ mask |= mask >> 1;
+ mask |= mask >> 2;
+ mask |= mask >> 4;
+ mask |= mask >> 8;
+ mask |= mask >> 16;
+
+ return mask;
+ }
+ // Paper end
+
final void sendChunk(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) { this.a(entityplayer, apacket, chunk); } // Paper - OBFHELPER
private void a(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) {
if (apacket[0] == null) {
+ // Paper start - add 8 for light fix workaround
+ if (apacket.length != 10) { // in case Plugins call sendChunk, resize
+ apacket = new Packet[10];
+ }
+ // Paper end
apacket[0] = new PacketPlayOutMapChunk(chunk, 65535, chunk.world.chunkPacketBlockController.shouldModify(entityplayer, chunk, 65535)); // Paper - Anti-Xray - Bypass
apacket[1] = new PacketPlayOutLightUpdate(chunk.getPos(), this.lightEngine, true);
+
+ // Paper start - Fix MC-162253
+ final int lightMask = getLightMask(chunk);
+ int i = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++i;
+
+ if (!chunk.isNeighbourLoaded(x, z)) {
+ continue;
+ }
+
+ final Chunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
+ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor);
+
+ if (updateLightMask == 0) {
+ continue;
+ }
+
+ apacket[i] = new PacketPlayOutLightUpdate(new ChunkCoordIntPair(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true);
+ }
+ }
+ }
+
+ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(entityplayer);
+ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(entityplayer);
+
+ int j = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++j;
+
+ Packet<?> packet = apacket[j];
+ if (packet == null) {
+ continue;
+ }
+
+ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x));
+ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z));
+
+ if (Math.max(distX, distZ) > viewDistance) {
+ continue;
+ }
+ entityplayer.playerConnection.sendPacket(packet);
+ }
}
+ // Paper end - Fix MC-162253
entityplayer.a(chunk.getPos(), apacket[0], apacket[1]);
PacketDebug.a(this.world, chunk.getPos());
diff --git a/src/main/java/net/minecraft/world/level/chunk/Chunk.java b/src/main/java/net/minecraft/world/level/chunk/Chunk.java
index 92f40f759f625a46288388a3853cf996a0685b18..e056d198a530a830aeebf7ebb51ac9273675f2f0 100644
--- a/src/main/java/net/minecraft/world/level/chunk/Chunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/Chunk.java
@@ -268,7 +268,7 @@ public class Chunk implements IChunkAccess {
// broadcast
Object[] backingSet = inRange.getBackingSet();
- Packet[] chunkPackets = new Packet[2];
+ Packet[] chunkPackets = new Packet[10];
for (int index = 0, len = backingSet.length; index < len; ++index) {
Object temp = backingSet[index];
if (!(temp instanceof EntityPlayer)) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/ChunkSection.java
index 506b79c67454e41d32ad18003f066681d47e50f5..e81a6b9538f5c770cbfb4d71439db31f8e97face 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkSection.java
@@ -106,6 +106,7 @@ public class ChunkSection {
return this.nonEmptyBlockCount == 0;
}
+ public static boolean isEmpty(@Nullable ChunkSection chunksection) { return a(chunksection) ; } // Paper - OBFHELPER
public static boolean a(@Nullable ChunkSection chunksection) {
return chunksection == Chunk.a || chunksection.c();
}