Paper/patches/server/0113-Optimize-World.isLoade...

24 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Dec 2016 00:11:43 -0500
Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 2dc18abb447d1ba51d8b9c301becd7f618e5a404..1686dbfc4b45c88105c71d284c024a4101795d08 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -334,6 +334,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return chunk == null ? null : chunk.getFluidState(blockposition);
}
+ @Override
+ public final boolean hasChunkAt(BlockPos pos) {
+ return getChunkIfLoaded(pos.getX() >> 4, pos.getZ() >> 4) != null; // Paper
+ }
+
public final boolean isLoadedAndInBounds(BlockPos blockposition) { // Paper - final for inline
return getWorldBorder().isWithinBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
}