Paper/patches/api/0236-More-lightning-API.patch
Noah van der Aa 2e99e5e677
Updated Upstream (Bukkit/CraftBukkit) (#7411)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory
bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering)
6db1ab70 Improve item cooldown JavaDocs

CraftBukkit Changes:
13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory
0d109e86 PR-999: Prevent non-item cooldowns
2022-01-27 15:35:36 +01:00

84 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <jahnke.nassim@gmail.com>
Date: Sun, 26 Jul 2020 14:44:16 +0200
Subject: [PATCH] More lightning API
diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..6f5b6901032eb03606c4566b24459a03baac0c73 100644
--- a/src/main/java/org/bukkit/entity/LightningStrike.java
+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
@@ -31,4 +31,72 @@ public interface LightningStrike extends Entity {
@Override
Spigot spigot();
// Spigot end
+
+ // Paper start
+ /**
+ * Returns the amount of flash iterations that will be done before the lightning dies.
+ *
+ * @see #getLifeTicks() for how long the current flash will last
+ * @return amount of flashes that will be shown before the lightning dies
+ */
+ int getFlashCount();
+
+ /**
+ * Sets the amount of life iterations that will be done before the lightning dies.
+ * Default number of flashes on creation is between 1-3.
+ *
+ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
+ */
+ void setFlashCount(int flashes);
+
+ /**
+ * Returns the amount of ticks the current flash will do damage for.
+ * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
+ *
+ * @return ticks the current flash will do damage for
+ */
+ int getLifeTicks();
+
+ /**
+ * Sets the amount of ticks the current flash will do damage/fire for.
+ * Default is 2 for each flash, on which the sound and effect will also be played.
+ *
+ * @param lifeTicks ticks the current flash will do damage for
+ */
+ void setLifeTicks(int lifeTicks);
+
+ /**
+ * Returns the potential entity that caused this lightning strike to spawn in the world.
+ * <p>
+ * As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
+ * might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
+ * Consumers of this method should hence validate whether or not the entity is a player if they want to use player
+ * specific methods through an {@code instanceOf} check.
+ * </p>
+ * <p>
+ * A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
+ * a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
+ * lightning through {@link #setCausingPlayer(Player)}.
+ * </p>
+ *
+ * @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
+ * weather)
+ */
+ @org.jetbrains.annotations.Nullable
+ Entity getCausingEntity();
+
+ /**
+ * Updates the player that caused this lightning to be summoned into the world.
+ * By default, players that channel their {@link Trident} will be the cause of the respective lightning.
+ * <p>
+ * While the respective getter method {@link #getCausingEntity()} does not guarantee a player as the cause of a
+ * lightning to stay as future proof as possible, as of implementing this method, players are the only entities
+ * that can cause a lightning strike and hence this setter is restricted to players.
+ * </p>
+ *
+ * @param causingPlayer the player that should be the new cause of this lightning. {@code null} may be passed to
+ * indicate that no player is responsible for this lightning.
+ */
+ void setCausingPlayer(@org.jetbrains.annotations.Nullable Player causingPlayer);
+ // Paper end
}