Paper/patches/server/0274-Workaround-for-vehicle-tracking-issue-on-disconnect.patch
Spottedleaf 38b3182a90 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
befcf86d SPIGOT-7740: Fix using new map cursor types
09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE

CraftBukkit Changes:
a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper
8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals
8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment
64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode
819f7a10a Fix player items not dropping on death
0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
2024-06-14 10:15:52 -07:00

25 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: connorhartley <vectrixu+gh@gmail.com>
Date: Mon, 7 Jan 2019 14:43:48 -0600
Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index f8b00e44f621580e61f72c3d5af592d46fa24c27..e56f9295e8624d1d73443f8f2178c2bc177f3f9f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1836,6 +1836,13 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
public void disconnect() {
this.disconnected = true;
this.ejectPassengers();
+
+ // Paper start - Workaround vehicle not tracking the passenger disconnection dismount
+ if (this.isPassenger() && this.getVehicle() instanceof ServerPlayer) {
+ this.stopRiding();
+ }
+ // Paper end - Workaround vehicle not tracking the passenger disconnection dismount
+
if (this.isSleeping()) {
this.stopSleepInBed(true, false);
}