mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-09 20:30:28 +01:00
158 lines
6.4 KiB
Diff
158 lines
6.4 KiB
Diff
--- a/net/minecraft/server/EntityBoat.java
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+++ b/net/minecraft/server/EntityBoat.java
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@@ -4,6 +4,15 @@
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import java.util.ArrayList;
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import java.util.List;
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+// CraftBukkit start
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+import org.bukkit.Location;
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+import org.bukkit.entity.Vehicle;
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+import org.bukkit.event.vehicle.VehicleDamageEvent;
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+import org.bukkit.event.vehicle.VehicleDestroyEvent;
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+import org.bukkit.event.vehicle.VehicleEntityCollisionEvent;
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+import org.bukkit.event.vehicle.VehicleMoveEvent;
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+// CraftBukkit end
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+
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public class EntityBoat extends Entity {
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private static final DataWatcherObject<Integer> a = DataWatcher.a(EntityBoat.class, DataWatcherRegistry.b);
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@@ -31,6 +40,14 @@
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private EntityBoat.EnumStatus aG;
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private double aH;
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+ // CraftBukkit start
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+ // PAIL: Some of these haven't worked since a few updates, and since 1.9 they are less and less applicable.
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+ public double maxSpeed = 0.4D;
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+ public double occupiedDeceleration = 0.2D;
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+ public double unoccupiedDeceleration = -1;
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+ public boolean landBoats = false;
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+ // CraftBukkit end
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+
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public EntityBoat(World world) {
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super(world);
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this.f = new float[2];
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@@ -47,6 +64,7 @@
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this.lastX = d0;
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this.lastY = d1;
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this.lastZ = d2;
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+ this.world.getServer().getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleCreateEvent((Vehicle) this.getBukkitEntity())); // CraftBukkit
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}
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protected boolean playStepSound() {
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@@ -88,6 +106,19 @@
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if (damagesource instanceof EntityDamageSourceIndirect && damagesource.getEntity() != null && this.w(damagesource.getEntity())) {
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return false;
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} else {
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+ // CraftBukkit start
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ org.bukkit.entity.Entity attacker = (damagesource.getEntity() == null) ? null : damagesource.getEntity().getBukkitEntity();
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+
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+ VehicleDamageEvent event = new VehicleDamageEvent(vehicle, attacker, (double) f);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return true;
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+ }
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+ // f = event.getDamage(); // TODO Why don't we do this?
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+ // CraftBukkit end
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+
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this.d(-this.q());
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this.b(10);
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this.setDamage(this.n() + f * 10.0F);
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@@ -95,6 +126,15 @@
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boolean flag = damagesource.getEntity() instanceof EntityHuman && ((EntityHuman) damagesource.getEntity()).abilities.canInstantlyBuild;
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if (flag || this.n() > 40.0F) {
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+ // CraftBukkit start
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+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker);
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+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
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+
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+ if (destroyEvent.isCancelled()) {
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+ this.setDamage(40F); // Maximize damage so this doesn't get triggered again right away
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+ return true;
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+ }
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+ // CraftBukkit end
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if (!flag && this.world.getGameRules().getBoolean("doEntityDrops")) {
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this.a(this.j(), 1, 0.0F);
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}
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@@ -112,9 +152,25 @@
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public void collide(Entity entity) {
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if (entity instanceof EntityBoat) {
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if (entity.getBoundingBox().b < this.getBoundingBox().e) {
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+ // CraftBukkit start
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+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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super.collide(entity);
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}
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} else if (entity.getBoundingBox().b <= this.getBoundingBox().b) {
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+ // CraftBukkit start
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+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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super.collide(entity);
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}
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@@ -172,6 +228,10 @@
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this.setDamage(this.n() - 1.0F);
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}
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+ // CraftBukkit start
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+ float prevYaw = this.yaw;
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+ float prevPitch = this.pitch;
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+ // CraftBukkit end
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this.lastX = this.locX;
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this.lastY = this.locY;
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this.lastZ = this.locZ;
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@@ -189,6 +249,22 @@
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}
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this.move(this.motX, this.motY, this.motZ);
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+ // CraftBukkit start
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+ // PAIL: CHECK ME
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+ org.bukkit.Server server = this.world.getServer();
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+ org.bukkit.World bworld = this.world.getWorld();
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+
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+ Location from = new Location(bworld, this.lastX, this.lastY, this.lastZ, prevYaw, prevPitch);
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+ Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+
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+ server.getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleUpdateEvent(vehicle));
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+
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+ if (!from.equals(to)) {
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+ VehicleMoveEvent event = new VehicleMoveEvent(vehicle, from, to);
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+ server.getPluginManager().callEvent(event);
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+ }
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+ // CraftBukkit end
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} else {
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this.motX = 0.0D;
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this.motY = 0.0D;
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@@ -591,6 +667,11 @@
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this.e(this.fallDistance, 1.0F);
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if (!this.world.isClientSide && !this.dead) {
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+ // CraftBukkit start
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, null);
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+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
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+ if (!destroyEvent.isCancelled()) {
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this.die();
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if (this.world.getGameRules().getBoolean("doEntityDrops")) {
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int i;
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@@ -604,6 +685,7 @@
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}
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}
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}
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+ } // CraftBukkit end
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}
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this.fallDistance = 0.0F;
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