Paper/Spigot-Server-Patches/0153-Unmark-chunk-as-unloading-when-unload-is-cancelled.patch
Aikar e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00

35 lines
1.6 KiB
Diff

From 5a965808414b88283da8dc7aa36f9dcb6090311f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 12 May 2016 02:03:56 -0400
Subject: [PATCH] Unmark chunk as unloading when unload is cancelled
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index d7b9581..40d4c9c 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -47,7 +47,7 @@ public class Chunk {
private long w;
private int x;
private ConcurrentLinkedQueue<BlockPosition> y;
- public boolean d;
+ public boolean d;public void setShouldUnload(boolean unload) { this.d = unload; } // Paper // OBFHELPER
protected gnu.trove.map.hash.TObjectIntHashMap<Class> entityCount = new gnu.trove.map.hash.TObjectIntHashMap<Class>(); // Spigot
// Paper start
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index c2c6d3a..7427e6e 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -303,6 +303,7 @@ public class ChunkProviderServer implements IChunkProvider {
Chunk chunk = (Chunk) this.chunks.get(olong);
if (chunk != null && chunk.d) {
+ chunk.setShouldUnload(false); // Paper
// CraftBukkit start
ChunkUnloadEvent event = new ChunkUnloadEvent(chunk.bukkitChunk);
this.world.getServer().getPluginManager().callEvent(event);
--
2.8.2