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Doesn't compile yet. CraftBukkit Changes: 90d6905b Repackage NMS 69cf961d Repackage patches Spigot Changes: 79d53c28 Repackage NMS
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 5 Jan 2020 17:24:34 -0600
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Subject: [PATCH] Prevent bees loading chunks checking hive position
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diff --git a/src/main/java/net/minecraft/world/entity/animal/EntityBee.java b/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
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index 1554f1d1d35084c283b573b3e58e48c6747fe7d6..1ecf73f874f404f58a99316ae027f76db6b557db 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
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@@ -442,6 +442,7 @@ public class EntityBee extends EntityAnimal implements IEntityAngerable, EntityB
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if (!this.hasHivePos()) {
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return false;
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} else {
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+ if (world.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
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TileEntity tileentity = this.world.getTileEntity(this.hivePos);
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return tileentity != null && tileentity.getTileType() == TileEntityTypes.BEEHIVE;
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