Paper/patches/server/0236-Fix-NBT-type-issues.patch

45 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 3 Aug 2018 00:04:54 -0400
Subject: [PATCH] Fix NBT type issues
Addresses two issues:
- MC-135506: Experience should save as Integers
- Allay duplication cooldown is saved and exposed as a long, but loaded as an int
diff --git a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
index cc3c1d6b76f66cd0f511c5fd57ffa606eba0d387..cf5c7e8557b0084039a94ef881a36aa9e3f58daf 100644
--- a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
+++ b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
@@ -287,7 +287,7 @@ public class ExperienceOrb extends Entity {
public void addAdditionalSaveData(CompoundTag nbt) {
nbt.putShort("Health", (short) this.health);
nbt.putShort("Age", (short) this.age);
- nbt.putShort("Value", (short) this.value);
+ nbt.putInt("Value", this.value); // Paper - save as Integer
nbt.putInt("Count", this.count);
this.savePaperNBT(nbt); // Paper
}
@@ -296,7 +296,7 @@ public class ExperienceOrb extends Entity {
public void readAdditionalSaveData(CompoundTag nbt) {
this.health = nbt.getShort("Health");
this.age = nbt.getShort("Age");
- this.value = nbt.getShort("Value");
+ this.value = nbt.getInt("Value"); // Paper - load as Integer
this.count = Math.max(nbt.getInt("Count"), 1);
this.loadPaperNBT(nbt); // Paper
}
diff --git a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
index fec05f88720fa09ed9361fd24f5abfa134013d6c..c0084b1f146a4697194c421519537e612ff737c0 100644
--- a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
+++ b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
@@ -521,7 +521,7 @@ public class Allay extends PathfinderMob implements InventoryCarrier {
});
}
- this.duplicationCooldown = (long) nbt.getInt("DuplicationCooldown");
+ this.duplicationCooldown = nbt.getLong("DuplicationCooldown"); // Paper - Load as long
this.entityData.set(Allay.DATA_CAN_DUPLICATE, nbt.getBoolean("CanDuplicate"));
}