Paper/patches/server/0688-Fix-merchant-inventory-not-closing-on-entity-removal.patch
Spottedleaf 1281f4f552 Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00

23 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 2 Sep 2021 00:24:06 -0700
Subject: [PATCH] Fix merchant inventory not closing on entity removal
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 681faafdeb4b7d7d8b2078fbc0fc6067838ab1c9..0d18158174966245b679954f5a9268c6aac4be32 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -2697,6 +2697,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
// Spigot end
// Spigot Start
if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
+ // Paper start
+ if (entity.getBukkitEntity() instanceof org.bukkit.inventory.Merchant merchant && merchant.getTrader() != null) {
+ merchant.getTrader().closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED);
+ }
+ // Paper end
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((org.bukkit.inventory.InventoryHolder) entity.getBukkitEntity()).getInventory().getViewers())) {
h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
}