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Note to other developers: This commit may require you to wipe your workspace as a result of the changes to BD. --- work/BuildData Submodule work/BuildData f527a8ff..d56672db: > Mappings Update --- work/Bukkit Submodule work/Bukkit 0c1d258bb..db06c80d7: > Add list of entities to EntityTransformEvent > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks ---work/CraftBukkit Submodule work/CraftBukkit 6a398ac44..068dab5be: > Enable optional source JAR shading via profile shadeSourcesJar > Use ImmutableList rather than AbstractList for CraftMetaBook > Fix setRecipes(List) not setting Knowledge Book recipes. > Mappings Update > Add list of entities to EntityTransformEvent & move die calls > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks > Add Vanilla help to default permissions --- work/Spigot Submodule work/Spigot a1f2566f6..e769fe4d9: > Mappings Update > Rebuild patches
45 lines
2.1 KiB
Diff
45 lines
2.1 KiB
Diff
From 24f3bb70b4cad919e75878a444a0dde1bdabb956 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 00751a9d9..587f00286 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2470,14 +2470,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.g && packetplayinkeepalive.b() == this.h) {
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int i = (int) (SystemUtils.b() - this.f);
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this.player.ping = (this.player.ping * 3 + i) / 4;
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this.g = false;
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} else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.G())) {
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- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ minecraftServer.postToMainThread(() -> {
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+ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ });
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+ // Paper end
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}
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}
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--
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2.19.2
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