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19b4f78b55
Replaces the "use-chunk-inhabited-timer" config option with the options "use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time". When using "use-fixed-chunk-inhabited-time=false" everything will be the same like it was with "use-chunk-inhabited-timer=true". When using "use-fixed-chunk-inhabited-time=true" and "fixed-chunk-inhabited-time=0" everything will be the same like it was with "use-chunk-inhabited-timer=false". Instead of just using 0 when all chunks should be treated equally this allows to fine-tune vanilla gameplay.
69 lines
3.2 KiB
Diff
69 lines
3.2 KiB
Diff
From f9207700a1c84a637d183465d863ecc241360f02 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 8 Aug 2018 16:33:21 -0600
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Subject: [PATCH] Configurable speed for water flowing over lava
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2220a18d9..94c544714 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -472,6 +472,12 @@ public class PaperWorldConfig {
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}
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}
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+ public int waterOverLavaFlowSpeed;
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+ private void waterOverLavaFlowSpeed() {
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+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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+ }
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+
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public enum DuplicateUUIDMode {
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SAFE_REGEN, DELETE, NOTHING, WARN
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
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index 56f26da41..ddf2fc67e 100644
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--- a/src/main/java/net/minecraft/server/BlockFluids.java
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+++ b/src/main/java/net/minecraft/server/BlockFluids.java
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@@ -78,11 +78,27 @@ public class BlockFluids extends Block implements IFluidSource {
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public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
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+ public int getFlowSpeed(World world, BlockPosition blockposition) {
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+ if (this.material == Material.WATER) {
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+ if (
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+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
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+ ) {
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+ return world.paperConfig.waterOverLavaFlowSpeed;
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+ }
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+ }
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+ return this.a(world);
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+ }
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+ // Paper end
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+
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public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
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if (iblockdata.s().d() || iblockdata1.s().d()) {
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generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
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@@ -93,7 +109,7 @@ public class BlockFluids extends Block implements IFluidSource {
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public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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--
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2.20.0
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