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Note to other developers: This commit may require you to wipe your workspace as a result of the changes to BD. --- work/BuildData Submodule work/BuildData f527a8ff..d56672db: > Mappings Update --- work/Bukkit Submodule work/Bukkit 0c1d258bb..db06c80d7: > Add list of entities to EntityTransformEvent > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks ---work/CraftBukkit Submodule work/CraftBukkit 6a398ac44..068dab5be: > Enable optional source JAR shading via profile shadeSourcesJar > Use ImmutableList rather than AbstractList for CraftMetaBook > Fix setRecipes(List) not setting Knowledge Book recipes. > Mappings Update > Add list of entities to EntityTransformEvent & move die calls > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks > Add Vanilla help to default permissions --- work/Spigot Submodule work/Spigot a1f2566f6..e769fe4d9: > Mappings Update > Rebuild patches
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 80886158a3df3b0515a5273fbdef2650e9555db3 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 13 Nov 2018 14:01:00 +0000
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Subject: [PATCH] limit the range at which we'll consider an attackable target
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This patch aims to ensure that MCP World#getNearestAttackablePlayer
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will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
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performing a ray trace operation by pre-checking the maximum limit;
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Given that the implementation shows that the limit should only ever
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decrease when set, allowing us to skip further checks earlier on
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when looking for an attackable entity
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 05256ad3c..747fda044 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -2793,8 +2793,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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for (int i = 0; i < this.players.size(); ++i) {
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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+ // Paper start
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+ // move distance check up, if set, check distance^2 is less than XZlimit^2, continue
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+ // 4th method param is XZlimit (at least at the time of commit)
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+ double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
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+ if (d3 < 0.0D || d6 < d3 * d3)
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if (!entityhuman1.abilities.isInvulnerable && entityhuman1.isAlive() && !entityhuman1.isSpectator() && (predicate == null || predicate.test(entityhuman1))) {
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- double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
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+ // Paper end
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double d7 = d3;
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if (entityhuman1.isSneaking()) {
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--
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2.19.2
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