Paper/Spigot-API-Patches/0065-ProfileWhitelistVerifyEvent.patch
Aikar 531981a1cc
Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00

139 lines
4.6 KiB
Diff

From 69a0afed643918933b0ad8f6d81780dafa33cf6b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 3 Jul 2017 18:11:34 -0500
Subject: [PATCH] ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.
Allows you to do dynamic whitelisting and change of kick message
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java
new file mode 100644
index 00000000..662e79e3
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.java
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 2017 - Daniel Ennis (Aikar) - MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+package com.destroystokyo.paper.event.profile;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import com.mojang.authlib.GameProfile;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+/**
+ * Fires when the server needs to verify if a player is whitelisted.
+ *
+ * Plugins may override/control the servers whitelist with this event,
+ * and dynamically change the kick message.
+ *
+ */
+public class ProfileWhitelistVerifyEvent extends Event {
+ private static final HandlerList handlers = new HandlerList();
+ private final PlayerProfile profile;
+ private final boolean whitelistEnabled;
+ private boolean whitelisted;
+ private final boolean isOp;
+ private String kickMessage;
+
+ public ProfileWhitelistVerifyEvent(final PlayerProfile profile, boolean whitelistEnabled, boolean whitelisted, boolean isOp, String kickMessage) {
+ this.profile = profile;
+ this.whitelistEnabled = whitelistEnabled;
+ this.whitelisted = whitelisted;
+ this.isOp = isOp;
+ this.kickMessage = kickMessage;
+ }
+
+ /**
+ * Gets the currently planned message to send to the user if they are not whitelisted
+ */
+ public String getKickMessage() {
+ return kickMessage;
+ }
+
+ /**
+ * @param kickMessage The message to send to the player on kick if not whitelisted. May set to null to use the server configured default
+ */
+ public void setKickMessage(String kickMessage) {
+ this.kickMessage = kickMessage;
+ }
+
+ /**
+ * The gameprofile of the player trying to connect
+ * @deprecated Will be removed in 1.13, use #{@link #getPlayerProfile()}
+ */
+ @Deprecated
+ public GameProfile getProfile() {
+ return profile.getGameProfile();
+ }
+
+ /**
+ * @return The profile of the player trying to connect
+ */
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ /**
+ * Whether the player is whitelisted to play on this server (whitelist may be off is why its true)
+ */
+ public boolean isWhitelisted() {
+ return whitelisted;
+ }
+
+ /**
+ * Changes the players whitelisted state. false will deny the login
+ */
+ public void setWhitelisted(boolean whitelisted) {
+ this.whitelisted = whitelisted;
+ }
+
+ /**
+ * Returns if the player obtained whitelist status by having op
+ */
+ public boolean isOp() {
+ return isOp;
+ }
+
+ /**
+ * Returns if the server even has whitelist on
+ */
+ public boolean isWhitelistEnabled() {
+ return whitelistEnabled;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.15.1