Paper/patches/server/0933-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
Bjarne Koll 29a0209575
Properly check water block when random ticking ice (#9804)
Readds a lost update to the shared mutable state in the random block
ticking optimisation.
2023-10-06 21:34:00 +01:00

23 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 42f0ea87dd0bb3be3fbe9e0f7d87582cd3cd7c97..2858fe182e617429f7dcbd7b5d2d2f5df722d5bb 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1696,6 +1696,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
+ // Paper start
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
+ // Paper end
this.gameEventDispatcher.post(event, emitterPos, emitter);
}