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https://github.com/PaperMC/Paper.git
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67 lines
2.8 KiB
Diff
67 lines
2.8 KiB
Diff
--- a/net/minecraft/server/BlockFlowing.java
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+++ b/net/minecraft/server/BlockFlowing.java
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@@ -5,6 +5,11 @@
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import java.util.Random;
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import java.util.Set;
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+// CraftBukkit start
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+import org.bukkit.block.BlockFace;
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+import org.bukkit.event.block.BlockFromToEvent;
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+// CraftBukkit end
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+
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public class BlockFlowing extends BlockFluids {
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int a;
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@@ -85,12 +90,25 @@
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this.f(world, blockposition, iblockdata);
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}
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+ org.bukkit.block.Block source = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()); // CraftBukkit
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IBlockData iblockdata2 = world.getType(blockposition.down());
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if (this.h(world, blockposition.down(), iblockdata2)) {
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+ // CraftBukkit start
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+ BlockFromToEvent event = new BlockFromToEvent(source, BlockFace.DOWN);
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+ world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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+
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if (this.material == Material.LAVA && world.getType(blockposition.down()).getMaterial() == Material.WATER) {
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- world.setTypeUpdate(blockposition.down(), Blocks.STONE.getBlockData());
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- this.fizz(world, blockposition.down());
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+ // CraftBukkit start
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, blockposition.down(), Blocks.STONE.getBlockData(), null)) {
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+ this.fizz(world, blockposition.down());
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+ }
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+ // CraftBukkit end
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return;
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}
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@@ -116,14 +134,21 @@
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while (iterator1.hasNext()) {
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EnumDirection enumdirection1 = (EnumDirection) iterator1.next();
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- this.flow(world, blockposition.shift(enumdirection1), world.getType(blockposition.shift(enumdirection1)), k);
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+ // CraftBukkit start
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+ BlockFromToEvent event = new BlockFromToEvent(source, org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(enumdirection1));
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+ world.getServer().getPluginManager().callEvent(event);
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+
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+ if (!event.isCancelled()) {
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+ this.flow(world, blockposition.shift(enumdirection1), world.getType(blockposition.shift(enumdirection1)), k);
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+ }
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+ // CraftBukkit end
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}
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}
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}
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private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
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- if (this.h(world, blockposition, iblockdata)) {
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+ if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
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if (iblockdata.getMaterial() != Material.AIR) {
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if (this.material == Material.LAVA) {
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this.fizz(world, blockposition);
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