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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
47 lines
2.4 KiB
Diff
47 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 8e4dff97dba9f8e1395113bed8f91b0cbb70b354..eb0e5c43b995e778d28ecfad813ca3882cabe0fa 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -323,7 +323,7 @@ public class ServerPlayer extends Player {
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this.stats = server.getPlayerList().getPlayerStats(this);
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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this.maxUpStep = 1.0F;
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- this.fudgeSpawnLocation(world);
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+ //this.fudgeSpawnLocation(world); // Paper - don't move to spawn on login, only first join
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -541,7 +541,7 @@ public class ServerPlayer extends Player {
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position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
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}
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this.level = world;
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- this.setPos(position.x(), position.y(), position.z());
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 78c2872ed6f696053a03e8c37995f4c2f67a9aa6..f738012c97024e81488ea6683160ee8236458cb1 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -216,6 +216,8 @@ public abstract class PlayerList {
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worldserver1 = worldserver;
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}
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+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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+
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player.setLevel(worldserver1);
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String s1 = "local";
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