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* Ensure priority updates are determined by current level, not deferred level Deferral could cause an infinite loop to occur. Also, re-add the light engine priority logic. * Rebase Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
19 lines
941 B
Diff
19 lines
941 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sun, 27 Sep 2020 16:25:24 +0200
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Subject: [PATCH] Don't mark dirty in invalid locations (SPIGOT-6086)
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index e6cc5da2fd58bcc2809baeffee01040d0370a92c..8d59d735b2862ecc12cbfebc57a02ebbfd1e125e 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -381,6 +381,7 @@ public class ChunkHolder {
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}
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public void blockChanged(BlockPos pos) {
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+ if (!pos.isValidLocation(levelHeightAccessor)) return; // Paper - SPIGOT-6086 for all invalid locations; avoid acquiring locks
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LevelChunk chunk = this.getSendingChunk(); // Paper - no-tick view distance
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if (chunk != null) {
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