Paper/patches/server/0828-fix-player-loottables-running-when-mob-loot-gamerule.patch
2022-12-10 21:40:18 -07:00

26 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 09:50:40 -0700
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 6de32e9e2f626eaa60b58bdeef8c6c194cbe918c..d44e5445cc9ea0346a1f6fc7f9c3f0b5a1ee8b4e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -868,12 +868,14 @@ public class ServerPlayer extends Player {
}
}
}
+ if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
for (org.bukkit.inventory.ItemStack item : this.drops) {
loot.add(item);
}
this.drops.clear(); // SPIGOT-5188: make sure to clear
+ } // Paper
Component defaultMessage = this.getCombatTracker().getDeathMessage();