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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 33a2b476 PR-734: Make PlayerInventory#getItem Nullable CraftBukkit Changes: 953d3ddc SPIGOT-3034: PlayerKickEvent.setLeaveMessage(String) doesn't actually do anything 2c47af0c SPIGOT-6963: CraftMetaBlockState#getBlockState applied TileEntity ids without the minecraft namespace prefix.
34 lines
1.8 KiB
Diff
34 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: DoctorDark <doctordark11@gmail.com>
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Date: Wed, 16 Mar 2016 02:21:39 -0500
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Subject: [PATCH] Configurable end credits
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1b090f2e38a8857ef74403e1f3db8c2ba7127297..bc35bdd9cbd544ae2ab27ad042d7d1b3166db9a6 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -195,4 +195,10 @@ public class PaperWorldConfig {
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}
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}
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}
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+
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+ public boolean disableEndCredits;
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+ private void disableEndCredits() {
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+ disableEndCredits = getBoolean("game-mechanics.disable-end-credits", false);
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+ log("End credits disabled: " + disableEndCredits);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 25bc0d6a09def9820106bd5889fdcca4aeeba19f..000ea770aeb9510c89d13e31bd9d769f7f884ceb 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -975,6 +975,7 @@ public class ServerPlayer extends Player {
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this.unRide();
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this.getLevel().removePlayerImmediately(this, Entity.RemovalReason.CHANGED_DIMENSION);
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if (!this.wonGame) {
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+ if (level.paperConfig.disableEndCredits) this.seenCredits = true; // Paper - Toggle to always disable end credits
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this.wonGame = true;
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this.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.WIN_GAME, this.seenCredits ? 0.0F : 1.0F));
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this.seenCredits = true;
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