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having spoken to mojang about this the general issue is data which shouldn't have been saved in the first place, so if we lose this data it's not really an issue, bar being annoying spammy. if the spam gets on your nerves, shamefully, all you can really do is forceUpgrade to get the conversions of the way. Dropping as this breaks other aspects of the server and bar being spammy seems to have no other real negative outcomes
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 24 Jun 2021 01:42:35 +0100
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Subject: [PATCH] Allow explosions under 0 height
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Upstream forgot to update the check here which prevents explosions
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occuring under 0 height, however, vanilla already checks that we
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are in bounds of the world above this, so this call is entirely
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redundant.
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index d4785160c1477ed13343e30c913b08175011d048..fb50ee3daba9f4fe8cc173c209521679a59f23d7 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -190,7 +190,7 @@ public class Explosion {
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f -= ((Float) optional.get() + 0.3F) * 0.3F;
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}
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- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f) && blockposition.getY() < 256 && blockposition.getY() >= 0) { // CraftBukkit - don't wrap explosions
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+ if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)/* && blockposition.getY() < 256 && blockposition.getY() >= 0*/) { // CraftBukkit - don't wrap explosions // Paper - permit < 0
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set.add(blockposition);
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// Paper start - prevent headless pistons from forming
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if (!com.destroystokyo.paper.PaperConfig.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
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