Paper/Spigot-Server-Patches/0256-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
Spottedleaf b4e629a283
Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
2020-05-06 03:47:24 -04:00

31 lines
1.0 KiB
Diff

From a82657f16a14fa3516aa95a47b42f9457e7b77e4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 22:18:31 -0400
Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
saves
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 87d68a3e21..6a40dddf46 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -512,6 +512,7 @@ public class Chunk implements IChunkAccess {
entity.chunkZ = this.loc.z;
this.entities.add(entity); // Paper - per chunk entity list
this.entitySlices[k].add(entity);
+ this.markDirty(); // Paper
}
@Override
@@ -539,6 +540,7 @@ public class Chunk implements IChunkAccess {
return;
}
entityCounts.decrement(entity.getMinecraftKeyString());
+ this.markDirty(); // Paper
// Paper end
this.entities.remove(entity); // Paper
}
--
2.26.0