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Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
33 lines
1.5 KiB
Diff
33 lines
1.5 KiB
Diff
From 4f57e24a7223d126b1af51ee1a74086acf79a2f9 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 9 Feb 2020 00:19:05 -0600
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Subject: [PATCH] Add ThrownEggHatchEvent
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Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement
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(dispensers can throw eggs to hatch them, too).
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diff --git a/src/main/java/net/minecraft/server/EntityEgg.java b/src/main/java/net/minecraft/server/EntityEgg.java
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index 970f9109d9b..bdd82d052a2 100644
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--- a/src/main/java/net/minecraft/server/EntityEgg.java
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+++ b/src/main/java/net/minecraft/server/EntityEgg.java
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@@ -52,6 +52,16 @@ public class EntityEgg extends EntityProjectileThrowable {
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hatchingType = event.getHatchingType();
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}
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+ // Paper start
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+ com.destroystokyo.paper.event.entity.ThrownEggHatchEvent event = new com.destroystokyo.paper.event.entity.ThrownEggHatchEvent((org.bukkit.entity.Egg) getBukkitEntity(), hatching, b0, hatchingType);
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+ event.callEvent();
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+
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+ b0 = event.getNumHatches();
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+ hatching = event.isHatching();
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+ hatchingType = event.getHatchingType();
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+ // Paper end
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+
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+
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if (hatching) {
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for (int i = 0; i < b0; ++i) {
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Entity entity = world.getWorld().createEntity(new org.bukkit.Location(world.getWorld(), this.locX(), this.locY(), this.locZ(), this.yaw, 0.0F), hatchingType.getEntityClass());
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--
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2.26.2
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