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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
28 lines
1.8 KiB
Diff
28 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 20 Jul 2018 23:37:03 -0500
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Subject: [PATCH] AnvilDamageEvent
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diff --git a/src/main/java/net/minecraft/world/inventory/AnvilMenu.java b/src/main/java/net/minecraft/world/inventory/AnvilMenu.java
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index 61b33ba6f0c4770971b632e5adf36b294f9d5a5e..a91c26fcf33b39b81a077d42ac0183616e213292 100644
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--- a/src/main/java/net/minecraft/world/inventory/AnvilMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/AnvilMenu.java
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@@ -89,6 +89,16 @@ public class AnvilMenu extends ItemCombinerMenu {
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if (!player.getAbilities().instabuild && iblockdata.is(BlockTags.ANVIL) && player.getRandom().nextFloat() < 0.12F) {
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BlockState iblockdata1 = AnvilBlock.damage(iblockdata);
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+ // Paper start
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+ com.destroystokyo.paper.event.block.AnvilDamagedEvent event = new com.destroystokyo.paper.event.block.AnvilDamagedEvent(getBukkitView(), iblockdata1 != null ? org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(iblockdata1) : null);
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+ if (!event.callEvent()) {
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+ return;
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+ } else if (event.getDamageState() == com.destroystokyo.paper.event.block.AnvilDamagedEvent.DamageState.BROKEN) {
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+ iblockdata1 = null;
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+ } else {
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+ iblockdata1 = ((org.bukkit.craftbukkit.block.data.CraftBlockData) event.getDamageState().getMaterial().createBlockData()).getState().setValue(AnvilBlock.FACING, iblockdata.getValue(AnvilBlock.FACING));
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+ }
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+ // Paper end
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if (iblockdata1 == null) {
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world.removeBlock(blockposition, false);
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world.levelEvent(1029, blockposition, 0);
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