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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: connorhartley <vectrixu+gh@gmail.com>
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Date: Mon, 7 Jan 2019 14:43:48 -0600
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Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 78a37ed352f9ced438e576f09fb340bc5159ddec..b4f29e8a3cf30043c4295ec6fa57ab8a184eacab 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1569,6 +1569,13 @@ public class ServerPlayer extends Player {
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public void disconnect() {
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this.disconnected = true;
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this.ejectPassengers();
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+
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+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
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+ if (this.isPassenger() && this.getVehicle() instanceof ServerPlayer) {
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+ this.stopRiding();
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+ }
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+ // Paper end
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+
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if (this.isSleeping()) {
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this.stopSleepInBed(true, false);
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}
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