Paper/patches/server/0946-Configurable-max-block-fluid-ticks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

23 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gero <gecam59@gmail.com>
Date: Mon, 19 Feb 2024 17:39:59 +0100
Subject: [PATCH] Configurable max block/fluid ticks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 10063efb983dcef6dd0a9d55ecff49c26371bbb1..4d7e234d379a451c4bb53bc2fcdf22cb191f8d1a 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -501,9 +501,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (!this.isDebug() && flag) {
j = this.getGameTime();
gameprofilerfiller.push("blockTicks");
- this.blockTicks.tick(j, 65536, this::tickBlock);
+ this.blockTicks.tick(j, paperConfig().environment.maxBlockTicks, this::tickBlock); // Paper - configurable max block ticks
gameprofilerfiller.popPush("fluidTicks");
- this.fluidTicks.tick(j, 65536, this::tickFluid);
+ this.fluidTicks.tick(j, paperConfig().environment.maxFluidTicks, this::tickFluid); // Paper - configurable max fluid ticks
gameprofilerfiller.pop();
}
this.timings.scheduledBlocks.stopTiming(); // Paper