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526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
69 lines
2.7 KiB
Diff
69 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 2 Jan 2020 12:25:16 -0600
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Subject: [PATCH] Improve Block#breakNaturally API
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Adds bool param to trigger world particle effects
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Adds bool param to trigger exp drops for blocks
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Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index f468e9751f75fd355512e033c180de967de5b2d8..bf29d9b733afc7c62725d259f4920c4f211cc6d0 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -481,6 +481,52 @@ public interface Block extends Metadatable, Translatable {
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*/
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boolean breakNaturally(@Nullable ItemStack tool);
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+ // Paper start
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ *
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ * @see #breakNaturally(boolean, boolean) to trigger exp drops
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+ */
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+ default boolean breakNaturally(boolean triggerEffect) {
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+ return this.breakNaturally(triggerEffect, false);
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+ }
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ *
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @param dropExperience drop exp if the block normally does so
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(boolean triggerEffect, boolean dropExperience);
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ * with a specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ * @see #breakNaturally(ItemStack, boolean, boolean) to trigger exp drops
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+ */
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+ default boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect) {
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+ return this.breakNaturally(tool, triggerEffect, false);
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+ }
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ * with a specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @param dropExperience drop exp if the block normally does so
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
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+ // Paper end
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+
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/**
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* Simulate bone meal application to this block (if possible).
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*
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