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1e7dd72f15
The game uses 0.95d now
22 lines
1.4 KiB
Diff
22 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 11 Apr 2021 02:58:48 -0700
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Subject: [PATCH] Don't read neighbour chunk data off disk when converting
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chunks
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Lighting is purged on update anyways, so let's not add more
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into the conversion process
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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index e4b3a70ff9f906a10f2ba3c07642193ca3269db7..dfeda27add86be0d56ad023f7391fa21e36c5062 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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@@ -51,6 +51,7 @@ public class ChunkStorage implements AutoCloseable {
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// CraftBukkit start
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private boolean check(ServerChunkCache cps, int x, int z) {
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+ if (true) return true; // Paper - this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
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ChunkPos pos = new ChunkPos(x, z);
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if (cps != null) {
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//com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread"); // Paper - this function is now MT-Safe
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