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This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
34 lines
1.1 KiB
Diff
34 lines
1.1 KiB
Diff
From d53ca5239656a103aa601c46cfaf190cc849fcda Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 6 Nov 2017 21:10:01 -0500
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Subject: [PATCH] API to get a BlockState without a snapshot
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This allows you to get a BlockState without creating a snapshot, operating
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on the real tile entity.
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This is useful for where performance is needed
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index 235c15bd..359b81f3 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -256,6 +256,15 @@ public interface Block extends Metadatable {
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*/
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BlockState getState();
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+ // Paper start
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+ /**
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+ * @see #getState() optionally disables use of snapshot, to operate on real block data
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+ * @param useSnapshot if this block is a TE, should we create a fully copy of the TileEntity
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+ * @return BlockState with the current state of this block
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+ */
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+ BlockState getState(boolean useSnapshot);
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+ // Paper end
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+
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/**
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* Returns the biome that this block resides in
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*
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--
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2.15.1
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