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This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
38 lines
1.4 KiB
Diff
38 lines
1.4 KiB
Diff
From 8c10030d2ddd7eb0274ddbfd30318e68454db888 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 16:24:42 -0500
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Subject: [PATCH] Add World#createExplosion(Location, float, boolean, boolean)
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API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 0bc47dd6..7687f882 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -754,6 +754,22 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public boolean createExplosion(Location loc, float power, boolean setFire);
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+ // Paper start
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+ /**
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+ * Creates explosion at given coordinates with given power and optionally
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+ * setting blocks on fire or breaking blocks.
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+ *
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
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+ }
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+ // Paper end
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+
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/**
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* Gets the {@link Environment} type of this world
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*
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--
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2.15.1
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