Paper/patches/server/0341-Add-PlayerAttackEntityCooldownResetEvent.patch
Jake Potrebic c6aa61ee18
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561)
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9df8e9f SPIGOT-7933: Improve custom Minecart max speed
fc496179 Fix InstrumentTest
7c0ec598 PR-1075: Make Art an interface
c389f5a4 PR-1074: Make Sound an interface

CraftBukkit Changes:
df1efc0bb SPIGOT-7945: `Bukkit#dispatchCommand` throws `UnsupportedOperationException`
285df6e85 SPIGOT-7933: Improve custom Minecart max speed
a0f3d4e50 SPIGOT-7940: Recipe book errors after reload
9e0618ec2 SPIGOT-7937: Cannot spawn minecart during world generation with minecart_improvements enabled
1eb4d28da SPIGOT-7941: Fix resistance over 4 amplify causing issues in damage
52b99158a PR-1504: Make Art an interface
e18ae35f1 PR-1502: Make Sound an interface

Spigot Changes:
e65d67a7 SPIGOT-7934: Item entities start "bouncing" under certain conditions
2024-11-04 18:42:38 +01:00

30 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:44:50 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index b01e472a8a5f05e586bfa35e33abfd3875518ab3..33d969e09372930e740a8a4a84e5503284df9c28 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2353,7 +2353,17 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
if (damagesource.getEntity() instanceof net.minecraft.world.entity.player.Player) {
- ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+ // Paper start - PlayerAttackEntityCooldownResetEvent
+ //((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+ if (damagesource.getEntity() instanceof ServerPlayer) {
+ ServerPlayer player = (ServerPlayer) damagesource.getEntity();
+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackStrengthScale(0F)).callEvent()) {
+ player.resetAttackStrengthTicker();
+ }
+ } else {
+ ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker();
+ }
+ // Paper end - PlayerAttackEntityCooldownResetEvent
}
// Resistance