Paper/patches/server/0493-Expose-world-spawn-angle.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 4d04cb528044d1e09687b80f9c6c7280bd2624ae..a474db28f74b698621342510d01bf38775794a8e 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -837,7 +837,7 @@ public abstract class PlayerList {
if (location == null) {
worldserver1 = this.server.getLevel(Level.OVERWORLD);
blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld()).add(0.5F, 0.1F, 0.5F);
+ location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld(), worldserver1.levelData.getSpawnAngle(), 0.0F).add(0.5F, 0.1F, 0.5F); // Paper - use world spawn angle
}
Player respawnPlayer = entityplayer1.getBukkitEntity();