Paper/patches/server/0413-Reset-Ender-Crystals-on-Dragon-Spawn.patch
Bjarne Koll 1f8b53733f
440
2024-10-23 17:13:43 +02:00

25 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 1 Jun 2016 23:29:17 -0400
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
See #3522
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index a16229f5eaa9e8320751e4fd1faf016f796d3414..0f34a5ce0352f627099a719b78e530e5e572581a 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -475,6 +475,7 @@ public class EndDragonFight {
entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
this.level.addFreshEntity(entityenderdragon);
this.dragonUUID = entityenderdragon.getUUID();
+ this.resetSpikeCrystals(); // Paper - Reset ender crystals on dragon spawn
}
return entityenderdragon;