Paper/Spigot-Server-Patches/Prevent-Saving-Bad-entities-to-chunks.patch
Aikar 2041815962 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent

CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent

Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
2018-09-09 15:26:56 -04:00

59 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index 4f0571ae26..b0fa23db5e 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
Iterator iterator;
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
iterator = chunk.getEntitySlices()[j].iterator();
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
if (entity.d(nbttagcompound1)) {
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
}
}
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ world.entityJoinedWorld(entity, false);
+ }
+ // Paper end
nbttagcompound.set("Entities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
--