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1143b63663
* Add Position * move Position patch to start
58 lines
2.6 KiB
Diff
58 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 6 Oct 2021 20:10:36 -0400
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Subject: [PATCH] Collision API
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diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
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index 3f7e860de4e28745fcdf8d2f41f4a8c210f48909..39fa4c65e0f61450901662ff5c08d54a5d9841b2 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
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+++ b/src/main/java/org/bukkit/RegionAccessor.java
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@@ -424,5 +424,15 @@ public interface RegionAccessor extends Keyed { // Paper
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* @return whether a line of sight exists between {@code from} and {@code to}
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*/
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public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
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+
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+ /**
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+ * Checks if the world collides with the given boundingbox.
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+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 9bfe62185acb2a208268a2db3aa81dad9e0eed5e..33a6b7a27dc91552799c07a7aad9b3df31ad13f7 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -929,4 +929,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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boolean isInPowderedSnow();
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// Paper end
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+
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+ // Paper Start - Collision API
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+ /**
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+ * Checks for any collisions with the entity's bounding box at the provided location.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box at the specified location.
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+ *
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+ * @param location the location to check collisions in
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+ * @return collides or not
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+ */
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+ boolean collidesAt(@NotNull Location location);
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+
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+ /**
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+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
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+ // Paper End - Collision API
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}
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