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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
31 lines
2.3 KiB
Diff
31 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Tue, 21 Nov 2023 12:16:39 -0300
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Subject: [PATCH] Lazily create LootContext for criterions
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For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate
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To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
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diff --git a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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index f43053ba082f9772b6ec02828fa2d6f387c32d26..35772110e9318df46a2729dbc0b5879b290011b7 100644
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--- a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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+++ b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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@@ -42,14 +42,14 @@ public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.Si
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PlayerAdvancements playerAdvancements = player.getAdvancements();
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Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
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if (set != null && !set.isEmpty()) {
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- LootContext lootContext = EntityPredicate.createContext(player, player);
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+ LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions
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List<CriterionTrigger.Listener<T>> list = null;
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for (CriterionTrigger.Listener<T> listener : set) {
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T simpleInstance = listener.trigger();
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if (predicate.test(simpleInstance)) {
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Optional<ContextAwarePredicate> optional = simpleInstance.player();
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- if (optional.isEmpty() || optional.get().matches(lootContext)) {
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+ if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions
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if (list == null) {
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list = Lists.newArrayList();
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}
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