mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-12 12:16:41 +01:00
79e2cb620e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 376e37db SPIGOT-7677: Update which entities are marked as spawnable 06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE 19b7caaa SPIGOT-7731: Spawn eggs cannot have damage e585297e PR-1022: Add force option to Player#spawnParticle d26e0094 PR-1018: Add methods to get players seeing specific chunks 8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance 4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale 8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed 4c6c8586 PR-1015: Add a tool component to ItemMeta 6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation 53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air CraftBukkit Changes: ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE 0dae4c62c Fix spawn egg equality check and copy constructor ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients 3b6093b28 SPIGOT-7736: Creative spawn egg use loses components c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage 340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe() 02456e2a5 PR-1413: Add force option to Player#spawnParticle 6a61f38b2 SPIGOT-7680: Per-world weather command 58c41cebb PR-1409: Add methods to get players seeing specific chunks 16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers 7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance 900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale bdb40c5f1 Increase outdated build delay d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed 3ec31ca75 PR-1405: Add a tool component to ItemMeta 5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects 960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType 94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false 87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues 2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events ba2d49d21 Increase outdated build delay Spigot Changes: fcd94e21 Rebuild patches 342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
168 lines
5.6 KiB
Diff
168 lines
5.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Byteflux <byte@byteflux.net>
|
|
Date: Mon, 29 Feb 2016 18:05:37 -0600
|
|
Subject: [PATCH] Add view distance API
|
|
|
|
Add per player no-tick, tick, and send view distances.
|
|
|
|
Also add send/no-tick view distance to World.
|
|
|
|
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
|
|
index 9732929b666b0a5e1a2a41c8e8794cc4f2535e41..0a3a66e04f8785874f10a76603bff46469543688 100644
|
|
--- a/src/main/java/org/bukkit/World.java
|
|
+++ b/src/main/java/org/bukkit/World.java
|
|
@@ -2968,6 +2968,66 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|
@NotNull
|
|
public Set<FeatureFlag> getFeatureFlags();
|
|
|
|
+ // Paper start - view distance api
|
|
+ /**
|
|
+ * Sets the view distance for this world.
|
|
+ * @param viewDistance view distance in [2, 32]
|
|
+ */
|
|
+ void setViewDistance(int viewDistance);
|
|
+
|
|
+ /**
|
|
+ * Sets the simulation distance for this world.
|
|
+ * @param simulationDistance simulation distance in [2, 32]
|
|
+ */
|
|
+ void setSimulationDistance(int simulationDistance);
|
|
+
|
|
+ /**
|
|
+ * Returns the no-tick view distance for this world.
|
|
+ * <p>
|
|
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
|
|
+ * be set to tick.
|
|
+ * </p>
|
|
+ * @return The no-tick view distance for this world.
|
|
+ * @deprecated Use {@link #getViewDistance()}
|
|
+ */
|
|
+ @Deprecated
|
|
+ default int getNoTickViewDistance() {
|
|
+ return this.getViewDistance();
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets the no-tick view distance for this world.
|
|
+ * <p>
|
|
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
|
|
+ * be set to tick.
|
|
+ * </p>
|
|
+ * @param viewDistance view distance in [2, 32]
|
|
+ * @deprecated Use {@link #setViewDistance(int)}
|
|
+ */
|
|
+ @Deprecated
|
|
+ default void setNoTickViewDistance(int viewDistance) {
|
|
+ this.setViewDistance(viewDistance);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the sending view distance for this world.
|
|
+ * <p>
|
|
+ * Sending view distance is the view distance where chunks will load in for players in this world.
|
|
+ * </p>
|
|
+ * @return The sending view distance for this world.
|
|
+ */
|
|
+ int getSendViewDistance();
|
|
+
|
|
+ /**
|
|
+ * Sets the sending view distance for this world.
|
|
+ * <p>
|
|
+ * Sending view distance is the view distance where chunks will load in for players in this world.
|
|
+ * </p>
|
|
+ * @param viewDistance view distance in [2, 32] or -1
|
|
+ */
|
|
+ void setSendViewDistance(int viewDistance);
|
|
+ // Paper end - view distance api
|
|
+
|
|
/**
|
|
* Gets all generated structures that intersect the chunk at the given
|
|
* coordinates. <br>
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
|
index 966a5626eac9305c88b1fe35d12c5fc6e28348d4..b5179b6f8f65d39198c0b80e4be9aca17ca866da 100644
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
|
@@ -2592,6 +2592,82 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|
* @param affects Whether the player can affect mob spawning
|
|
*/
|
|
public void setAffectsSpawning(boolean affects);
|
|
+
|
|
+ /**
|
|
+ * Gets the view distance for this player
|
|
+ *
|
|
+ * @return the player's view distance
|
|
+ * @see org.bukkit.World#getViewDistance()
|
|
+ */
|
|
+ public int getViewDistance();
|
|
+
|
|
+ /**
|
|
+ * Sets the view distance for this player
|
|
+ *
|
|
+ * @param viewDistance the player's view distance
|
|
+ * @see org.bukkit.World#setViewDistance(int)
|
|
+ */
|
|
+ public void setViewDistance(int viewDistance);
|
|
+
|
|
+ /**
|
|
+ * Gets the simulation distance for this player
|
|
+ *
|
|
+ * @return the player's simulation distance
|
|
+ */
|
|
+ public int getSimulationDistance();
|
|
+
|
|
+ /**
|
|
+ * Sets the simulation distance for this player
|
|
+ *
|
|
+ * @param simulationDistance the player's new simulation distance
|
|
+ */
|
|
+ public void setSimulationDistance(int simulationDistance);
|
|
+
|
|
+ /**
|
|
+ * Gets the no-ticking view distance for this player.
|
|
+ * <p>
|
|
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
|
|
+ * be set to tick.
|
|
+ * </p>
|
|
+ * @return The no-tick view distance for this player.
|
|
+ * @deprecated Use {@link #getViewDistance()}
|
|
+ */
|
|
+ @Deprecated
|
|
+ default int getNoTickViewDistance() {
|
|
+ return this.getViewDistance();
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets the no-ticking view distance for this player.
|
|
+ * <p>
|
|
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
|
|
+ * be set to tick.
|
|
+ * </p>
|
|
+ * @param viewDistance view distance in [2, 32] or -1
|
|
+ * @deprecated Use {@link #setViewDistance(int)}
|
|
+ */
|
|
+ @Deprecated
|
|
+ default void setNoTickViewDistance(int viewDistance) {
|
|
+ this.setViewDistance(viewDistance);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the sending view distance for this player.
|
|
+ * <p>
|
|
+ * Sending view distance is the view distance where chunks will load in for players.
|
|
+ * </p>
|
|
+ * @return The sending view distance for this player.
|
|
+ */
|
|
+ public int getSendViewDistance();
|
|
+
|
|
+ /**
|
|
+ * Sets the sending view distance for this player.
|
|
+ * <p>
|
|
+ * Sending view distance is the view distance where chunks will load in for players.
|
|
+ * </p>
|
|
+ * @param viewDistance view distance in [2, 32] or -1
|
|
+ */
|
|
+ public void setSendViewDistance(int viewDistance);
|
|
// Paper end
|
|
|
|
/**
|